![]() Good secondaries will give you an even better advantage at close range with british cruisers you want to get close anyway. you are a cruiser and nobody will expect or fear your secondaries which can be very powerful and accurate when fully skilled while you don't have HE for your main artillery you can create fires pretty frequently with your secondaries smoke which will let you use your secondaries for long periods of time while being quite safe little difference between detection range and secondary range (9.0 km and 7.6 km) making it easy to get into secondary range It's not the best build but it's viable for sure. ![]() I tried it already with Leander (without manual secondaries) and Edinburgh (with manual secondaries). I dont see manual secondaries as a useful skill, especialy in warspite I feel the secondaries are too short ranged - for the tier Nassau/K.Albert have better ones.Īpart from low tiers, I'm sure the answer is those high-tier Germans with stronk baseline secondaries and who get the full benefit from the manual secondaries skill. The Mikasa - a div mate runs it, and I am not impressed. That's if you're willing to consider the low tiers. Otherwise, tier for tier the strongest secondary ship is IMO Nassau (and König Albert which has the ~same secondaries). ![]() I'm not sure I'd go with manual secondaries though - there are just too useful other skills for that ship. I believe you can get the secondaries out to 7.6 km like on Warspite, which is a good chunk of the radar range. So they're nice and fit the general play style. Mainly because with the smoke+radar kit you want to get close to DD's anyway. ![]() I run BFT+AFT on my Belfast (because the captain is kitted for Warspite and Belfast serves are trainer), and it gets occasional secondary kills. This may sound insane, anybody ever look into a secondary build for RN CLs? A close range ambush build? ![]()
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